Key holders have now been testing Chokepoint in Unreal Engine 5 for a little over 6 weeks. This is our first pass at some bugs reported and there is more work being done. Remember this is WWII Online's future infantry system, and all work being done here is within UE5. Soon we'll be releasing our roadmap information for the year which discusses Chokepoint's plans in further detail. CRS is making progress on all fronts, thanks to your continued subscriptions and support - thank you!
![WWII Online: Chokepoint version 0.1.2. Several fixes going into the game to help stabilize first pass concerns.](https://static.wixstatic.com/media/1147aa_f851168b437048fcb6f4bb5f12ec4bba~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/1147aa_f851168b437048fcb6f4bb5f12ec4bba~mv2.png)
Fixes Include
ADS no longer speeds up sprint speed(s)
Firing and sprinting no longer possible
Death sounds no longer loop
Vulgar death sounds replaced
La Fiere Farm Roof can no longer be clipped
Foliage "off" now shows foliage but in lower setting
Players should now die more routinely (work in progress)
Context: Long distance shots may or may not require multiple hits
PLAY TEST SCHEDULED: 9FEB2025
Please join us this Sunday for our first scheduled Chokepoint in UE5 play test. You'll want to join us on discord at https://discord.gg/wwiionline.
Here is the direct invitation to RSVP and send others to.
ALL PREMIUM SUBSCRIBERS RECEIVE A KEY!
By subscribing to WWII Online you're not only helping with keeping us operational, but you're helping us keep game development rolling. In recognition of that, we invite all active premium WWII Online subscribers to get their Chokepoint key here.