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Chokepoint: Now working in Unreal Engine 5

Huge progress within the halls of Playnet/CRS is being made as we have been working around the clock to get WWII Online: Chokepoint's conversion from Unreal 4 to Unreal 5 rolling. We have an important message directly from XOOM for you to hear, some detailed notes about changes made, and some brand-new Unreal Engine 5 screenshots for you!


Please note: The following does not represent a final product, we are still at work. S!



Key highlights of this video include:

  • The team has been rebuilt.

  • We've been able to do internal UE5 testing.

  • We aim to open the door for keyholder testing before the end of 2024.

  • Real tangible progress is being made.

  • Continue reading below to see the important fixes we've put together.

  • This is UE5 alpha and there's more work to be done.


FIXES / CHANGES

  • UE 5 game server rebuilt.

  • Server browser now shows accurate information.

  • Audio, video and game options are now saving.

  • Player Spawn logic now works correctly.

  • Allied TNT explosive re-added.

  • M1 Garand re-added.

  • M1911 re-added.

  • Kar98 re-added.

  • Walther P38 re-added.

  • Mantling disabled.

  • Fall damage disabled.

  • Carentan boundaries were cleaned up.

  • Several buttons are hidden, pending repairs.

  • Fallschirmjager helmet was re-scaled and properly set.

  • Feet no longer flip while running.

  • Torso no longer grows to become a giant when crouching.

  • Reload animations cleaned up.

  • Weapon sounds timed correctly and rebuilt.

  • Glass now breaks when shot.

  • Prone (crawling) animation no longer shakes in third person.

  • Input controls now work properly when you respawn.

  • Kar98 transitions between crouching and movement are cleaner.

  • Haunted audio file removed.

  • Character weapons cleaned up (more to add later).

  • Removed improper equipment from character models.

  • Rebuilt Chokepoint app icon for taskbar.

FEATURES

  • Carentan has a new and improved town hall building.

  • New historically accurate telephone poles created.

  • Credits updated.

  • All-new game build deployment methodology.

  • Splash screen updated.

  • New “Bug” report button added to UI.

  • New “Discord” button added to UI.

  • New “News” button added to the UI.

  • Map (M Key) instantly pulls up your game map.


WWII Online: Chokepoint German FlaK 88 position.
Allied Engineers are dispatched with demolition charges to destroy the German FlaK 88 position.
WWII Online: Chokepoint battle in La Fiere on the main street.
German forces viciously defend the FlaK 88 and twisted bodies and blood show the brutality of WWII.
WWII Online: Chokepoint US forces storm La Fiere.
Multiple casualties litter the battlefield as the Allies try to liberate La Fiere.
WWII Online: Chokepoint Glider(s) in the water.
Allied Gliders end up off-target trying to dodge FlaK fire and tough controls.
WWII Online: Chokepoint Allied paratroopers guarding the staircase of a church.
Intense close-quarter combat ensues with Allied soldiers guarding the church staircase.
WWII Online: Chokepoint La Fiere Manor shows a contested battle.
The La Fiere "Manor" is contested with a white flag, denoting intense fighting.
Add WWII Online: Chokepoint to your Steam wishlist!

You can also review our Steam store page and wishlist us here: https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/


Please comment below and let us know your thoughts or questions. If you are an active premium subscriber to WWII Online, you can obtain your key here: https://crs.zendesk.com/hc/en-us/articles/9191460819220-How-to-get-a-Chokepoint-key.


If you are not actively subscribed and would like to help support our studio, you first need to create an account and then upgrade it by signing in at https://account.wwiionline.com.

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