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Chokepoint: Huge Aiming Update

WWII Online: Chokepoint is building WWII Online's future infantry system, today. Sounds catchy, right? Everything we're doing here is designed to supplement WWII Online 2.0's effort going forward. Chokepoint is here to help garner more interest within the gaming market to drive folks into a competitive, easier to pickup game, and inform them about our flagship title: WWII Online. With that said, let's dive into today's update and learn about the great work our Chokepoint team has accomplished as of recent.



AIMING AND FEEL

We have removed the free-aim dead space that existed, so that when you move your mouse, it seamlessly moves the camera to follow the direction you want, with no lag, delay, or arbitrary walls creating confusion or the presence of lack of feedback.


We have also updated our field-of-view (FOV) to create a more realistic representation of aiming down your rifle. Though this may get further treatment, we're quite happy with where it is at and having owned a Kar98 rifle personally for the better part of 20 years, it's close.


The added benefit of this FOV adjustment is that it also reduces motion sickness. Due to the nature of Chokepoint being a relatively close quarter battle kind of game at this time, we want to make sure users aren't experiencing motion sickness as much as possible. We're working with a couple of testers to fine tune this more so going forward.


CONTROLS

Letting you decide whether you want to HOLD to aim or to TOGGLE is something we believe is important. When you press RMB to aim it moves to your shoulder much faster, and way cleaner. The transitions back and forth from aiming, to what we're calling "focus" aiming, are also super good. We kept the vignette to denote that focus mode and in time that will be a thing that you can have only for about 5 seconds before it fades out and recharges.


Players will be able to choose between hold, toggle, and determine what key they want to use to execute focused aiming.


We have also expanded the bolt action rifle to have a manual option, or to use the traditional auto-bolt cycle. The benefit is, like in WWII Online, if you press your LMB to fire you can wait to cycle your bolt to see where your shot impacted, thereby helping you adjust fire. Simply press LMB again and it'll cycle the bolt. At anytime, you can also manually reload 1, 2, 3, 4 or even a full stripper clip back into your bolt action rifle. Just press R as many times as you need to achieve that.


WHEN CAN WE GET INTO TESTING?

Before the end of 2024. We're currently tightening up some animations and doing a server optimization pass and some regression testing. From there we will get you guys in on an early alpha recognizing there's features that still need to be re-added.


HOW DO I GET A KEY?

You can get a key and start testing on the UE4 version today. This also makes you automatically eligible for receiving a UE5 key when we flip the switch to bring you in. Details located here: How to get a Chokepoint key – Support by Cornered Rat Software: (817) 203-4587 (zendesk.com)



What do you think of the new aiming and controls for Chokepoint?

  • Awesome! Cleaner, smoother, more options.

  • I like the old version better.


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Elden Skloss
Elden Skloss
6 days ago

I wonder if the solution is actually somewhere in the middle. I loved RnL gun play (although I get if that doesn't match this games direction). The problem I see in the current state of Chokepoint is the recoil is just WAY too much. I don't don't an issue with the aiming itself.

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