The next campaign will be # 205 and starts tomorrow (Tuesday, July 30th, 2024) at 5PM PST (Server Time), which translates to:
7PM Central
8PM Eastern
12AM GMT
SENIOR HC Leadership
Allied High Command
Commander in Chief: Calwood
Chief of Staff: Quincannon
Country Commander: Capco
Axis High Command
Commander in Chief: Itafolgore
Chief of Staff: Kardehk
Deputy Chief of Staff: Vongters
Country Commander: Vozz
CAMPAIGN 205 CHANGES
New changes coming to this campaign focus primarily on game balance measures to try and alleviate pain during time zone 3 but provide more support globally across all time zones.
These changes include:
Surrender timers: Increase from 6 --> 12 hours
Increase the side switch delay from 30 --> 60 minutes
Increase balance capture timer for overpopulated side, change it from 3x standard cap speed to ---> 6x
This means overpopulated side caps at a 6x slower rate compared to normal standards (in worst-case scenario conditions).
Increase garrison trickle supply to reach 100% from 60 minutes to 120 mins.
Free Play "Campaign 205" Unlocks: Indirect Fire-Themed
Mortarman
Airborne Mortarman
Mortar Carriers
We are listening to the community's concerns about overall game balance, and these are the first of several considerations taking place in the hallways of CRS. We reserve the right to change these at any time. These changes will help us further evaluate other considerations on our desk.
BOOST IN RIFLEMAN SUPPLY
To provide more supply to Free Players so they have a continued opportunity to fight, Garrison Rifleman Supply will be increased across the board by 20%.
Rifleman supply is a valuable commodity and keeps players engaged to continue a fight, without tilting the battle. We hope this gesture results in longer playing times and recognition of our appreciation for all of our free players.
PARTICIPATION/COMMS
To make WWII Online "Great Again" player participation in the campaign needs to pick up. We'd like to give you all of the virtual encouragement that we can to log in, play, and stay committed to gameplay regardless of the state of the campaign. Not long ago we saw one side at the brink of defeat and conducted a successful counter-offensive. If you continue to fight hard, anything goes.
The usage of in-game communications is an absolute must. Discord is important and valuable but isolation is not working in the best interest of the overall health of the community. Please make an active effort to use in-game VOIP via the "V" key.
Finally, global chat tools such as SIDE/OPS channel, and HC .allied/.axis tools must continue. These show that people are logged in, engaged, and directing forces which removes questions and increases the overall size of battles. Players hunger for direction and veteran players are needed to help fill in the gaps here, HC or not.
We look forward to seeing you this campaign and hope you're ready for a great kick-off!
I'm willing to pay more monthly if they put back TS and have new upgrades .. they need to bring back things they had in early 2003's you would get lot of old members back if they do.
Improve game balance 🤣
I think these will be beneficial. Hoping for a better campaign.
We going on right Path 😍
great changes for tz3 CRS! keep it up!